Software Engineering
Building reliable software across C++, Java, F#, and Python with an emphasis on fundamentals, maintainability, and practical problem solving.
Computer Science · Software · Security · Game Dev
I’m Justin Figueroa, a Computer Science student focused on software engineering, cybersecurity, and game development.
Focus
I’m most interested in work where development, systems, and security overlap.
Building reliable software across C++, Java, F#, and Python with an emphasis on fundamentals, maintainability, and practical problem solving.
Developing hands-on experience with networking, application security, Splunk, Linux, defensive controls, and secure-development practices.
Exploring OpenGL, LWJGL, computer graphics algorithms, Raspberry Pi systems, and computer-vision workflows.
Selected work
An isolated, intentionally vulnerable training environment for studying OWASP weaknesses, defensive controls, and security telemetry.
An F# application that sends ADQL queries to NASA's TAP service, retrieves exoplanet data, parses JSON responses, and presents requested results.
Java and LWJGL experiments covering fundamental graphics concepts, primitive rendering, line algorithms, and OpenGL workflows.
C++ work focused on scheduling behavior and comparative performance analysis.
Coming next · lab.justfigueroa.com
A dedicated environment for controlled OWASP demonstrations, vulnerable-versus-protected comparisons, security telemetry, and hands-on defensive analysis.
Writing
About
My path into computing started with games and grew into a broader interest in how software is designed, how systems fail, and how they can be made more secure.
More about me →